At work, we just shipped our first major new chunk of UI in a couple of years, written 100% in Script#. We've been watching Script# for a few years as an interesting option for creating client-side UI, and it recently hit a level of functionality where we felt it was workable. It also coincided nicely with our need for a mobile UI (a standalone product that we could roll out slowly, low-risk compared to changing our bread-and-butter desktop UI).
A little history
When we first started working on a .NET rewrite of the LAMP-based Earth Class Mail (aka Remote Control Mail) in 2007, the client-side revolution was in full force. All the cool kids were eschewing server-side full page postback UI in favor of Javascript client UI. We recognized this from the start, but also had very tight shipping timelines to work under. ComponentArt had some nifty-looking products that promised the best of both worlds- server-side logic with client-side templating, data-binding, and generated Javascript. This fit perfectly with our team's server-side skillset (we didn't have any JS ninjas at the time), so we jumped on it. While we were able to put together a mostly client-side UI in a matter of months, it really didn't live up to the promise. The generated JS and ViewState was very heavy, causing the app to feel slow (Pogue and other reviewers universally complained about it). Also, the interaction between controls on the client was very brittle. Small, seemingly unimportant changes (like the order in which the controls were declared) made the difference between working code and script errors in the morass of generated JS. At the end of the day, we shipped pretty much on time, but the result was less than stellar, and we'd already started making plans for a rewrite.
V2: all JS
Fast-forward to summer of 2009, when we shipped a 25k+ line all-JS jQuery client UI rewrite (which also included an all-new WCF webHttpBinding/JSON service layer). While it was originally planned to be testable via Selenium, JSUnit, and others, things were changing too fast and the tests got dropped, so it was months of tedious manual QA to get it out the door. User reception of the new UI was very warm, and we iterated quickly to add new features. However, refactoring the new JS-based UI was extremely painful due to the lack of metadata. We mostly relied on decent structure and "Ctrl-f/Ctrl-h" when we needed to propagate a service contract change into the client. Workable, but really painful to test changes, and there were inevitably bugs that would slip through when someone did something "special" in the client code. It got to a point where we were basically afraid of the codebase, since we couldn't refactor or adjust without significant testing pain, so the client codebase stagnated somewhat.
On to Script#
We'd been watching our user-agent strings trend mobile for awhile, and this summer it finally reached a point where we needed to own a mobile UI. Our mobile story to this point consisted of users running the main browser UI on mobile devices with varying degrees of success (and a LOT of zooming), and an iPhone app that a customer wrote by reverse-engineering our JSON (we later helped him out by providing the service contracts, since he was filling a void we weren't). The question came to how would we build a new mobile UI? Bolting it to our existing JS client wasn't attractive to anyone, as it's grown unwieldy and scary, and we didn't want to risk destabilizing it with a bunch of new mobile-only code. The prospect of another mass of JS code wasn't attractive to anyone. Another ECM architect (Matt Clay) had been watching Script# for quite awhile, and it had just recently added VS2010 integrated code editing (used to be a standalone non-intellisense editor that ran inside VS2008) and C# 2.0 feature support (generics, anonymous methods). These features gave us enough pause to take another look, and after a week or so of experimentation, we decided to try and ship the mobile UI written with Script#. I'll post something soon that describes what the end result looks like.
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